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Clan OverviewScout Player

Scout Player

Player Profile
Wizard League 11

_ICE.WIZARD_

#G002YGP2L·IRAN_BASTAN(Elder)
TH12 (Weapon 1)Wizard League 11389 War Stars
RushedConfidence: LowHero Score: 81.9%

Hero score is borderline (81.9%) and battle data confidence is low; defaulting to rushed to protect the clan.

View in Game
Hero Score Breakdown
81.9%
HeroLevelVs Benchmark
Grand WardenWarden1581.8%
Minion Prince
_ICE.WIZARD_ Heroes
HeroTH11 MaxCurrent LevelTH12 MaxMax Status
Barbarian KingKing504065-10 to TH11

Recent Battle Log

Ranked Attack
1
Town Hall 13
WHITE RASCALS#YQ9P2LLCJ · TH13
90.0%
12d 21h ago
Ranked Defense
16
Town Hall 14
*コセユメ*#8PCLYRGY2 · TH14
100.0%
1d 3h ago
Town Hall 13
mangoes32#LJQPJR292 · TH13
100.0%
1d 5h ago
Town Hall 13
Alejandro#9Q2PQ0JVP · TH13
99.0%
2d 7h ago
Town Hall 13
Htethtet#GGPLQRY0R · TH13
55.0%
8d 19h ago
Town Hall 11
Cherok#LQURJCPLL · TH11
85.0%
10d 5h ago
Town Hall 12
رضاوي#R0CY0GU8Q · TH12
81.0%
11d 3h ago
Town Hall 12
امیر رضا#RP2QC9R88 · TH12
100.0%
11d 21h ago
Town Hall 13
ashraff#QYPVPCR92 · TH13
100.0%
16d 3h ago
Town Hall 13
-*《Angels》*-#2GU9VRU9G · TH13
100.0%
17d 2h ago
Town Hall 12
King#GGJ29JU2U · TH12
100.0%
17d 7h ago
Town Hall 13
MīOīRīFīİīN#YPPV2YJYC · TH13
77.0%
18d 9h ago
Town Hall 13
gugugug#R0JYGG00G · TH13
100.0%
18d 20h ago
Town Hall 12
el pepe#Q00YQ88JY · TH12
100.0%
21d 20h ago
Town Hall 13
AZAD#QLRL0CQPJ · TH13
62.0%
23d 2h ago
Town Hall 11
Minimi#R0Q8G2GP0 · TH11
89.0%
24d 6h ago
Town Hall 13
Dickson#R0VV82CYG · TH13
58.0%
25d 4h ago
Prince
30
100.0%
Archer QueenQueen3464.5%

Evaluated top 3 heroes against max levels for previous Town Hall (TH11).

Archer Queen
Queen
50
34
65
-16 to TH11
Minion PrincePrince303040TH11 Max
Grand WardenWarden201540-5 to TH11

Benchmarks compare hero levels against max caps at Town Hall 11 and current Town Hall 12.

Battle Signals
Competitive Activity: LowTrend: Flat or DecliningRanked Attacks: 1
ModeAvg DestAvg StarsDest ΔStar Δ
Ranked (1)90.0%2.00——

Battle signals influenced this classification verdict.

Δ trend columns require at least 6 attacks in the log for a reliable trajectory.