Vitality
  • Join Us!
  • War Log
  • Raid Log
  • Clan Games Log
  • Band
⌘K
Log in

© 2026 semajastic | Vitality

This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. For more information see Supercell's Fan Content Policy.

Clan OverviewScout Player

Scout Player

Player Profile
Wizard League 11

oggy bhai

#GU2L2RU2L·War Hoggers 2(Member)
TH13 (Weapon 1)Wizard League 1115 War Stars
RushedConfidence: HighHero Score: 64.6%

Hero investment is well below benchmark (64.6%); treated as rushed regardless of recent attacks.

View in Game
Hero Score Breakdown
64.6%
HeroLevelVs Benchmark
Royal ChampionChamp**1070.5%
Grand Warden
oggy bhai Heroes
HeroTH12 MaxCurrent LevelTH13 MaxMax Status
Barbarian KingKing653075-35 to TH12

Recent Battle Log

Ranked Attack
1
Town Hall 13
محراب#R282C0L80 · TH13
31.0%
18d 17h ago
Ranked Defense
8
Town Hall 12
عبود#GCYJLJY8R · TH12
47.0%
15h 54m ago
Town Hall 12
tushar(tus)#9CG0UCJY0 · TH12
54.0%
19h 49m ago
Town Hall 13
lagayyyy#GLGQUJLQ8 · TH13
95.0%
10d 13h ago
Town Hall 13
Lelouch#9J0QCJ8RC · TH13
100.0%
12d 14h ago
Town Hall 12
Emil#GVRV0RRVP · TH12
80.0%
13d 21h ago
Town Hall 12
matin#QURVVGY9P · TH12
100.0%
14d 5h ago
Town Hall 13
Remontada#R2R0VVYRQ · TH13
100.0%
15d 17h ago
Town Hall 13
FANKZEE#LGQRPGGL8 · TH13
100.0%
17d 15h ago
Warden
20
52.4%
Minion PrincePrince3064.3%

Evaluated top 3 heroes against max levels for previous Town Hall (TH12).

** Hero was not available at prior Town Hall; benchmarked against current Town Hall max.

Archer Queen
Queen
65
33
75
-32 to TH12
Minion PrincePrince403050-10 to TH12
Grand WardenWarden402050-20 to TH12
Royal ChampionChamp—1025—

Benchmarks compare hero levels against max caps at Town Hall 12 and current Town Hall 13.

Battle Signals
Log Confidence: LowCompetitive Activity: LowTrend: Flat or DecliningRanked Attacks: 1
ModeAvg DestAvg StarsDest ΔStar Δ
Ranked (1)31.0%0.00——

Battle signals were not applied (hero score determined the verdict).

Δ trend columns require at least 6 attacks in the log for a reliable trajectory.